Resume

Level designer with 3+ years of experience in the industry.
Proven ability to collaborate effectively with cross-disciplinary teams in order to design and implement levels.

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Work Experience

Level Design Analyst

2022 - Current | Amazon Games Studios | Toronto, ON

Contributed to the Design and Balancing of multiple live-service titles in a collaborative, cross-functional environment.

Key Projects
King of Meat

Release date 2025

  • Provided in-depth Level Design feedback and documentation that led to improved pacing throughout the experience
  • Worked in balancing difficulty of levels in order to create a smoother difficulty curve leading into the end game
Throne & Liberty

Release date 2024

  • Worked on balancing progression and game economy positively impacting the experience and retention of new players
New World: Aeternum

Release date 2024

  • Wrote design documentation focused on 3Cs and console port of the game leading to a better balancing of cross-play PvP
007: First Light

Release date TBA

  • Analytical Level Design feedback that identified key issues with exploration in the game.
Tomb Raider

Release date TBA

  • Contributed to changes in wayfinding and exploration which led to players having to rely less on quest markers and UI.
March of Giants

Release date TBA

  • Directly influenced Level Design changes to the arena that impacted gameplay and improved flow during matches
  • Worked on the Design of neutral zones and jungle areas, making matches more dynamic and unpredictable
Unnanounced Multiplayer Game

Release date TBA

  • Designed and implemented level areas focused on combat and traversal resulting in more dynamic experience.

Level Designer

2021 - 2022 | Little Birch Games | Toronto, ON

Designed and implemented levels while maintaining constant communication with Narrative, Gameplay and Art teams to understand gameplay needs and possibilities

Senior Front-End Web Developer

2019 - 2021 | OSF Digital | Porto Alegre, Brazil

Collaborated directly with clients to define project scope and technical requirements. Mentored junior developers, improving team efficiency and code quality

Software Knowledge
  • Unreal Engine
  • Unity
  • C++
  • Javascript
  • HTML
  • CSS
  • GIT
  • Adobe Photoshop
  • Adobe Premiere
  • Adobe Indesign
  • Autocad
  • Sketchup
  • Microsoft Word
  • Microsoft Excel
  • Microsoft Powerpoint
Skills
  • Level and Gameplay Design
  • Writing Game Design Documentation
  • Effective communication and interpersonal skills in collaborating with creative, tech, and production teams
  • Problem solving and creative thinking

Other Projects

Ubisoft NXT 2022 - Level Design Finalist

A Level Design Competition organized by Ubisoft Toronto in which I finished as part of the top-5 entries.

  • Finished among the top 5 contestants on Ubisoft NXT.
  • Designed a Level for a third person Stealth Game with three main player goals.
  • Assembled the level in Unreal Engine 5.
  • Fixed bugs and implemented improvements to provided blueprints.

Hour of Yokai - Level Designer

Game Jam Project designed and implemented during the Post-Grad course at George Brown College

  • Roles Taken: Level Designer, Technical Lead.
  • 2D Top Down RPG based on Japanese Folklore.
  • Translated design decisions into code and in engine implementation.
  • As lead level designer, created puzzles and the games minute by minute gameplay.
  • Designed player mechanics along with a team of designers.

Education

Post-Graduate Certificate, Digital Design - Game Design

George Brown College, 2021 - 2022

Diploma in System Analysis and Development

Unisinos, 2016 - 2019

Bachelor Degree in Architecture and Urban Planning

UFRGS, 2009 - 2015