Resume
Level designer with 3+ years of experience in the industry.
Proven ability to collaborate effectively with cross-disciplinary teams in order to design and implement levels.
Work Experience
Level Design Analyst
2022 - Current | Amazon Games Studios | Toronto, ON
Contributed to the Design and Balancing of multiple live-service titles in a collaborative, cross-functional environment.
Key Projects
King of Meat
Release date 2025
- Provided in-depth Level Design feedback and documentation that led to improved pacing throughout the experience
- Worked in balancing difficulty of levels in order to create a smoother difficulty curve leading into the end game
Throne & Liberty
Release date 2024
- Worked on balancing progression and game economy positively impacting the experience and retention of new players
New World: Aeternum
Release date 2024
- Wrote design documentation focused on 3Cs and console port of the game leading to a better balancing of cross-play PvP
007: First Light
Release date TBA
- Analytical Level Design feedback that identified key issues with exploration in the game.
Tomb Raider
Release date TBA
- Contributed to changes in wayfinding and exploration which led to players having to rely less on quest markers and UI.
March of Giants
Release date TBA
- Directly influenced Level Design changes to the arena that impacted gameplay and improved flow during matches
- Worked on the Design of neutral zones and jungle areas, making matches more dynamic and unpredictable
Unnanounced Multiplayer Game
Release date TBA
- Designed and implemented level areas focused on combat and traversal resulting in more dynamic experience.
Level Designer
2021 - 2022 | Little Birch Games | Toronto, ON
Designed and implemented levels while maintaining constant communication with Narrative, Gameplay and Art teams to understand gameplay needs and possibilities
Senior Front-End Web Developer
2019 - 2021 | OSF Digital | Porto Alegre, Brazil
Collaborated directly with clients to define project scope and technical requirements. Mentored junior developers, improving team efficiency and code quality
Software Knowledge
- Unreal Engine
- Unity
- C++
- Javascript
- HTML
- CSS
- GIT
- Adobe Photoshop
- Adobe Premiere
- Adobe Indesign
- Autocad
- Sketchup
- Microsoft Word
- Microsoft Excel
- Microsoft Powerpoint
Skills
- Level and Gameplay Design
- Writing Game Design Documentation
- Effective communication and interpersonal skills in collaborating with creative, tech, and production teams
- Problem solving and creative thinking
Other Projects
Ubisoft NXT 2022 - Level Design Finalist
A Level Design Competition organized by Ubisoft Toronto in which I finished as part of the top-5 entries.
- Finished among the top 5 contestants on Ubisoft NXT.
- Designed a Level for a third person Stealth Game with three main player goals.
- Assembled the level in Unreal Engine 5.
- Fixed bugs and implemented improvements to provided blueprints.
Hour of Yokai - Level Designer
Game Jam Project designed and implemented during the Post-Grad course at George Brown College
- Roles Taken: Level Designer, Technical Lead.
- 2D Top Down RPG based on Japanese Folklore.
- Translated design decisions into code and in engine implementation.
- As lead level designer, created puzzles and the games minute by minute gameplay.
- Designed player mechanics along with a team of designers.
Education
Post-Graduate Certificate, Digital Design - Game Design
George Brown College, 2021 - 2022
Diploma in System Analysis and Development
Unisinos, 2016 - 2019
Bachelor Degree in Architecture and Urban Planning
UFRGS, 2009 - 2015